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Video game review: Bully
Bully metes out juvenile justice
By Adam Goldstein
goldstea@mscd.edu
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Bully
Platform: PS2
Rockstar Games
$39.99 |
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Bully, Rockstar Games’ latest free-roaming epic for PlayStation
2, proves revenge is a dish best served with a Dualshock controller.
For
any gamer who was ever the victim of a wedgie, a swirlie or an
Indian burn in grade school, Bully is a convenient forum
for post-traumatic vengeance. As Jimmy Hopkins, a 14-year-old
ruffian fighting his way through the social pitfalls of Bullworth
Academy, players have free rein to ascend the adolescent social
ladder by any menacing means necessary.
The result is a game that,
in its worst moments, plays like a toned-down version of Rockstar’s
ubiquitous Grand Theft Auto series. Although the parallels to
the popular franchise
are frequent, Bully manages to forge its own angst-ridden, acne-riddled
personality. The game’s fresh storyline and engaging gameplay
help it escape Grand Theft Auto’s imposing shadow despite
the omnipresent parallels.
The plot is comparable to any number
of ’80s high school
films that pit the awkward newcomer against the merciless establishment.
In Bully, Jimmy must conquer four distinct social groups – preps,
jocks, nerds and greasers – in his quest to clean up the
school and curb its endless stream of bullying. In addition,
he must win the respect of the townies, the no-good dropouts
who loiter in the town’s industrial section. Once he has
placated the school’s cliques, Jimmy must overthrow a psychotic
student bent on the domination of the school.
Like any good Rockstar
game, Bully’s open format lends
itself to endless side missions. To avoid the ire of the school’s
authority figures, Jimmy must attend chemistry, photography,
art, gym, shop and English classes. Passing five stages of every
course carries its own rewards, from spiffy new bikes to new
weapons such as stink bombs and itching powder.
As the plot progresses,
Jimmy is free to roam through the sprawling city surrounding
Bullworth Academy and indulge in a host of auxiliary
minigames. Bike and Go-Kart races, paper routes, carnival and
dodgeball games, and photographic spy missions are all available
in Bully’s detailed universe.
As in Grand Theft Auto, the
story missions are engaging and challenging at their best, repetitive
and derivative at their worst. The
game successfully translates seemingly trite tasks, such as taking
a girl to a carnival or dancing as the school mascot, into enjoyable
and innovative action. However, it falls flat when Jimmy is forced
to spring multiple characters from the town’s loony bin
or protect the school’s lunch lady when she’s on
a date.
As for the gameplay itself, the intrinsic structure echoes
Rockstar’s
most profitable franchise. The game’s targeting system,
combat, map, street races and weapons menu will be familiar to
any player of Grand Theft Auto. Bully’s real innovation
is in its subtle changes, its acerbic humor and nuanced wit.
In lieu of the lethal firearms and Molotov cocktails of Grand
Theft Auto, Jimmy attacks with slingshots, rotten eggs, firecrackers
and marbles. Instead of salacious romps with hookers in automobiles,
Jimmy’s most daring amorous encounters are stolen kisses
(from boys and girls alike). In this game, the main character’s
worst offenses are limited to misdemeanors.
Though Bully lacks
the grandiose scope and gritty action of the Grand Theft
Auto series, there is something perversely satisfying
and cathartic about stuffing an arrogant preppie into a trash
can, giving a hulking jock a swirlie and stuffing a ’50s-era
greaser into a locker. |