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Pedagogy in Second Life Overview

 

Second Life addresses several proven learning theories and instructional models:

 

Bloom’s Taxonomy

Cognitive Process Dimension:

  1. Remember: Retrieve relevant knowledge from long-term memory;
  2. Understand: Construct meaning from instructional messages, including oral, written, and graphic communication;
  3. Apply: Carry out or use a procedure in a given situation;
  4. Analyze: Break material into constituent parts and determine how parts relate to one another and to an overall structure or purpose;
  5. Evaluate: Make judgments based on criteria and standards;
  6. Create: Put elements together to form a coherent or functional whole or reorganize elements into a new pattern or structure.

Knowledge Dimension:

  1. Factual Knowledge: The basic elements students must know to be acquainted with a discipline or solve problems in it;
  2. Conceptual Knowledge: The interrelationships among the basic elements within a larger structure that enable them to function together;
  3. Procedural Knowledge: How to do something, methods of inquiry, and criteria for using skills, algorithms, techniques, and methods;
  4. Metacognitive Knowledge: Knowledge of cognition in general as well as awareness and knowledge of one's own cognition.

Second Life-specific list of intersection points between the cognitive and knowledge dimension.

 

Experiential Learning

  1. Group or Individual experiences a concrete activity
  2. Observation and Reflection – brainstorming, investigate the links between behavior and actions
  3. Formation of abstract concepts and generalizations
  4. Select alternatives, test hypotheses and redefine the situation and concrete activity

Experiential Learning in Second Life

  1. Experience Disability Exhibit on Roadrunner Island! http://slurl.com/secondlife/Roadrunner%20Island/189/232/31

 

Transformational Learning

  1. The “mental filing cabinet” concept
  2. End results are classified and defined by the learner
  3. The learner explores options for new behaviors and builds competence in new roles
  4. A plan of action is developed, and the learner acquires knowledge and skills for implementing the plan
  5. a “disorienting dilemma” occurs in an adult learner’s life to cause her or him to reflect critically (Merizow)
  6. the individual’s conception of him/herself and worldview is inexorably changed
  7. Instruction can be designed, yet learning can not be designed…experienced and transformed by the learner…
  8. fostering transformative learning in the classroom on establishing meaningful, genuine relationships with students
  9. Becoming bicultural is a transformational learning process…allows the individual to analyze his/her own behavior in a way that was not possible before…

Transformational Learning in Second Life:

  1. http://slurl.com/secondlife/SEACREST/33/101/22
  2. http://slurl.com/secondlife/Shax/51/12/239

 

Reflective Learning

  1. Present in many online courses that use the technology of discussion forums, portfolios, and chat rooms as tools for learners to document reflections.
  2. Recapture their experience, think about it, evaluate it, and return to experience
  3. An outcome of both Experiential and Transformational Learning
  4. a focus on collaborative discourse
  5. the individual development of meaning through construction and sharing of ideas and other social artifacts
  6. critical self-reflection
  7. connected online dialogue
  8. Constructivism
  9. Digital Storytelling (OurStory.com)

Reflective Learning in Second Life:

  1. Interviewing, reporting...Digital Storytelling...Creating in Second Life
  2. http://slurl.com/secondlife/Eduisland%206/249/124/22

 

Social Learning/Inclusion

  1. Social Learning: understanding of content through conversations about that content having grounded interactions with others
  2. Creating a learning atmosphere in which learners and teachers feel respected and connected to one another poses its challenges in online learning environments

Social Learning and Inclusion in Second Life:

  1. http://slurl.com/secondlife/Colorado%20EduIsland/133/111/22
  2. What we build as Educators. All of the above are examples of places...we create it with interaction.