Home > Metrospective
Azumi mixes stunning beauty,
kill thrill
By Joe Nguyen
nguyejos@mscd.edu
Courtesy of Urban Vision
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Azumi
Not rated
128 minutes
Opens Aug. 18
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What’s a girl to do after her mother dies and she is left
with no option but to live with a band of orphans?
Grow up healthy?
Check.
Learn to use a sword? Check.
Kill everything? Check.
“There are many evil people in the world,” says
Azumi, played by Aya Ueto. “Someone has to kill them.”
Director
Ryuhei Kitamura’s Azumi, based on Yu
Koyama’s
manga, follows the story of a band of orphans who are raised
by an aging samurai for one purpose: to become an elite assassin
team and rid Japan of all future wars. This visually stunning,
action-packed feature is 128 minutes of blood-filled fun.
The
movie closely resembles a Japanese animated film. The bad guys
are profoundly evil, and there’s a distinct difference
between the physics of normal people and those of heroes. Normal
people abide by the same rules as those of us in the real world.
Heroes fly, possess superhuman strength and have a surprisingly
high tolerance to pain.
The film is loaded with a vast array
of colors overlapping the lush scenery. The rich hues create
a stark contrast to
the dark
nature of the film. It’s a little difficult to feel affected
by gruesome violence when everyone is wearing vivid clothing.
The
strength of the film lies in its fight scenes. Elaborate sword
battles involve dozens of combatants. As in many Japanese
swordplay movies, there is an absurd amount of blood that spouts
out of the victims. Think of the Kill Bill sequence
in which Uma Thurman plows through the Crazy 88 gang, but with
fewer limbs
lopped off.
At times, the cinematography becomes difficult to
watch. Distant wide angles are overused and often don’t
fit in with the scene. Elsewhere it’s as if the camera
is stalking the actors as they’re saying their lines.
In
the final fight scene, the camera orbits around the fighters,
turning the scene in every direction. It may be interesting
artistically, but from the audience’s perspective, it’s
nothing more than a confusing and disorienting mess.
Despite
this artistic faux pas, the final battle sequence is one of
the coolest scenes in recent memory, with a port packed
full of warriors armed to the teeth battling a teenage girl
brandishing a sword. It’s like a live-action version
of Dynasty
Warriors as she slices and dices through the seemingly
endless waves of bodies.
Azumi fits the pattern of a fun summer flick filled
with mindless action, but it’s really much more. The
intense fighting and eye candy may be the film’s initial
draw, but it’s
the orphans’ journey that gives the film its heart.
Their
departure from the comfort and safety of their mountain home
is a universal coming-of-age story. No longer are they
children playing a game; they are now adults having to face
the real world. |