Home > Metrospective
Zombie nation
By Cory Casciato
casciato@mscd.edu
Courtesy of Capcom
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Dead Rising
Platform: Xbox 360
Price: $59.99
Capcom |
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Dreaming.
I think I must be dreaming, because here I am again,
surrounded by hordes of the undead, fighting for my very life.
It’s
a dream I’ve had over and over for the past 10 years,
the near-hopeless fight against an implacable foe, hungry for
my flesh. There’s little fear, but considerable despair – how
can I fight so many of them? Is there any escape?
But now, instead of waking up to ask myself why I keep having
this dream, I find myself holding a controller, playing what
is, quite literally, the game of my dreams – Dead Rising.
Obviously,
Capcom producer Keiji Inafune shares my dream, because he’s
made it a reality – a virtual reality, anyway – bringing
it to life in glorious high-definition video and surround sound
on the Xbox 360.
If Inafune isn’t having the same dreams
I do, he at least shares my love of classic zombie movies, most
notably George
Romero’s Dawn of the Dead. Inafune’s Dead Rising shares the same shopping mall setting as that movie and offers
numerous other nods to Romero’s work, such as a multiracial
supporting cast and a healthy dose of social commentary mixed
in with the unending battle against the living dead. Romero’s
films tackled issues such as racism, class warfare and the empty
pursuit of material wealth, while Inafune’s storyline casts
a questioning eye on America’s exploitation of the third
world, excessive government secrecy, environmental degradation
and, of course, the empty pursuit of material wealth – it
is set in a shopping mall, after all. Luckily, Inafune learned
the most important message of all from Romero’s work – never
let your message get in the way of a gory good time.
This is a
videogame, after all. If it isn’t fun to play,
it serves no purpose. Luckily, Dead Rising is an absolute blast
to play. Inafune has managed to wring incredible technical achievements
from Microsoft’s new console, putting dozens, even hundreds
of detailed enemies on the screen simultaneously. The sheer numbers
of zombies on screen brings home the true horror of the zombie
apocalypse. In small numbers, zombies aren’t really that
scary. They’re slow, stupid and clumsy. Facing hundreds
and hundreds of them, isolated and cut off from the basic necessities
of life, is a different story altogether. That’s the story
Dead Rising tells so well.
The game casts players as photojournalist
Frank West, out for the biggest scoop of his life. Dropped off
via helicopter into
the mall of a sleepy Colorado town, West begins to unravel a
story of a terrorist’s revenge for government research
gone awry. To survive and get the story, players have to guide
Frank through the most harrowing shopping experiences of all
time. As if the zombies themselves weren’t enough trouble,
the game throws a nice variety of other challenges at players.
These range from bizarre cultists to escaped convicts, from ruthless
survivalists loathe to share precious resources to normal folks
driven mad by the horror they face. The variety in enemies is
nice but the game wisely never strays far from its core attraction:
killing zombies in every imaginable way, and many ways I’d
never dreamt of before playing it.
Frank is handy enough with
a shotgun or hunting knife, but if those are in short supply
he’s just as apt to pick up a
bowling ball or television to bludgeon his zombified assailants.
Making his way into a hardware store yields rich returns ranging
from the obvious to the awesomely inspired. A lead pipe gets
the job done, but it’s nowhere near as fun as the excavator,
a giant drill that impales zombies and spins their corpses, flinging
buckets of blood, viscera and stray body parts. Nearly everything
to be found can be used as a weapon and there’s a great
deal of enjoyment in just discovering how many ways a zombie
can be killed – or humiliated. Traffic cones and novelty
masks can be placed on the creatures’ heads, sending them
stumbling around blind, or they can be lured into a strategically
placed pool of cooking oil for zombie pratfalls. There’s
even a point to all this, as Frank can snap pictures of these
hijinks that earn him Prestige Points, which add up to new abilities,
stronger attacks and the ability to take more damage before dying.
Frank also gets points for particularly horrific, violent or “erotic” shots
(what’s erotic about an upskirt photo of a zombie?), as
well as for certain predetermined events. Points are also earned
for killing lots of zombies and particularly gruesome deaths
such as decapitations.
In case it isn’t already obvious,
Dead Rising is not suitable for children or the squeamish. This
is a game that earns its
Mature rating. A sledgehammer blow to the head of a zombie results
in truly impressive gouts of blood, and running over a few dozen
of the restless dead with a lawnmower is messy, to say the least.
The violence may be presented in a comedic way, but there’s
a lot of it and it is explicitly gory.
Inafune has created something
of a gaming masterpiece with Dead Rising. Sure, it has its flaws,
notably a frustrating save system
and a few overly-difficult missions. Those flaws pale in comparison
to the technical achievement, excellent writing and acting and,
most important, absolutely killer gameplay. Zombies are probably
the second most popular videogame enemy (after Nazis) of all
time, and Inafune has created what should be recognized as the
best zombie game ever made. My zombie dream was the last one
I would have ever hoped to come true, but now that it has, I
couldn’t be happier. |