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Video gamers unite
From Mattel to Madden: A look at video
football
By Jeremy Johnson
jjohn308@mscd.edu
Video games have always been a way of escaping reality and living
vicariously through digital images. Whether you’re killing
zombies, stealing cars, finding magic mushrooms in secret sewers
or fighting Dracula himself, video games have provided thrill-seeking
experiences for otherwise mundane human beings swimming in mediocrity.
But
the sports video gamer is a different breed. These people thrive
on putting virtual greens, mastering breaking balls and sliders,
and running deep routes to perfection.
I’ve personally enjoyed
them all, but the latter has always been my forte. It started on
my fifth Christmas when Santa brought
me Mattel’s handheld LED-based Football. The game offered
little more than LED blockers and an LED running back that could
only run sideways and forward. There was no realism, but the entertainment
value was undeniable. So much so, in fact, that Mattel re-released
the primitive hunk of plastic in 2000.
Soon after came the ultimate
old-school gaming entertainment system, the Atari 2600. While I
thoroughly enjoyed such games as Combat,
Frogger, Pitfall and Q*Bert, I was quickly drawn to sports games,
my favorite being M Network’s Super Challenge Football. I
remember a particularly staunch victory over my uncle Lester, in
which he threw down the joystick, quit in a huff and stormed out
of the house. We never spoke again.
Systems come and systems go,
and so did video football games. In 1988, Tecmo, makers of the
popular Ninja Gaiden, released old-school
favorite Tecmo Bowl. Finally, there was a football game full
of life, with players fighting tackles and leaping in the air
for
spectacular catches. The game was certainly void of any football
realism, but the 8-megabyte days had finally bitten the dust.
Years
later I found myself in college armed with only ramen noodles
and a Sega Genesis. That year my roommate Ian and I discovered
the joys of Electronic Arts Sports John Madden 1996. Between
the two of us, Neil Smith and Hall of Famer Derrick Thomas
amassed a ridiculous 58 total sacks in the regular season. Not
only did
my love for video football gaming grow, so did my love of solid
defenses and blitzing formations.
These skills paid off years
later when systems such as Dreamcast or the later Madden series
delved deeper into offensive and
defensive strategies, introducing pump fakes, line shifts
and audibles
into the virtual football world.
I may never have had the
size to pass the pigskin or the speed to pluck passes from
the sky, but I always loved football.
These games gave me the opportunity to act on that love
and gain a
knowledge of the game more complex than tossing long bombs
to deep receivers.
Video games taught me offensive and defensive schemes and
the
importance of outside blockers.
My glory days on the field may have never come to fruition,
but with a pigskin controller in my hands, I will always
be a player
at heart.
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