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Gameplay: 'Crackdown'
We can be heroes, just for one game
By Cory Casciato
casciato@mscd.edu
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Crackdown
Platform: Xbox 360
Publisher: Microsoft Game Studios
Cost: $59.99 |
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My superhero fantasies have been fulfilled.
Crackdown has arrived
and answered my prayers, giving me the opportunity to leap tall
buildings in a single bound, throw vehicles
about like children’s toys and generally be a total badass.
The game places players in control of a superhuman cop in a city
overrun by gangs. These super cops, known as Agents, evolve over
the course of the game, becoming increasingly proficient in five
different skill areas, including agility, strength, explosives,
guns and driving.
In theory, all of these skills are equally
important, but in practice some are clearly better than others.
What’s the
point of driving around the city like a maniac when it’s
possible to jump around it like a super powered-maniac? Why bother
to schlep around a machine gun to take down the thugs when a
couple of grenades or a well-placed rocket do the job so much
more efficiently and explosively? Scaling a building, leaping
from rooftop to rooftop (agility), throwing cars around (strength)
and blowing stuff up (explosives) are all great fun. The mundane
gaming standards of driving and shooting are implemented well
enough; they’re just boring compared to the rest of the
options offered.
The goal of the game is to clean up Pacific City
by eliminating 21 gang bosses. These 21 gang leaders are divided
evenly between
three different gangs, each of which rules a separate section
of the city. They can be eliminated in any order, but killing
the lieutenants first makes taking out the top dog easier.
The
entire city is open from the beginning, but the game wisely steers
the player to the easiest part of the city first. Spending
the time to tackle the Los Muertos gang and collect the power-ups
in their area makes tackling the later challenges much more manageable.
Apart from the main task of eliminating the gangs there are
auxiliary goals in the form of races and collecting the 500 agility
orbs
and 300 hidden orbs scattered throughout the city. Finishing
races and collecting orbs increase the character’s skills.
Beyond that, the game offers a huge, sprawling city to explore
and some fun achievements to boost the player’s gamerscore.
These added challenges are completely optional but exceptionally
entertaining.
From a technical standpoint, the game is strong.
The impressive graphics are done in a comic book style known
as cel-shading
that perfectly suits the aesthetic of the game. Once the game
starts, load times are nonexistent.
Crackdown has its share of
problems. The missions lack variety. The plot is so flimsy and
unimportant it may as well be nonexistent.
Many will find the game too short, especially if they don’t
bother with the game’s side challenges.
Despite the problems,
this is a standout title for the Xbox 360. It blends the open-world,
do-anything freedom of the Grand Theft
Auto series with the best platform-jumping and exploration
aspects of the Super Mario series, then sets the whole thing
in a Robocop-meets-Judge-Dread
world. The results are phenomenally entertaining and highly addictive. |