Home > Metrospective
Gameplay: 'World of Warcraft: The Burning
Crusade'
As the 'World' burns
By Matthew Quane
mquane@mscd.edu
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World of Warcraft:
The Burning Crusade
Platform: PC / Mac
Publisher: Blizzard Entertainment
Cost: $39.99 |
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In a world full of video games characterized by lack of movement,
animation and progression, World of Warcraft is an epochal
experience.
When the game was originally released in November
2004, World
was chock-full of two continents for massively multiplayer online
questing. Within a year, most characters had quested their way
to level 60, the game’s level cap. The game that set millions
of lives down the path of self-destruction was, in theory, over.
The Burning Crusade, Blizzard’s first expansion for the
WoW series, is a rebirth of the game’s origins. Upping
the level cap to 70 and sending players through the Dark Portal
to the orc homeworld of the Outlands, the golden ! and ? icons
that float above quest-givers have returned – and WoW addicts,
like unsupervised pill-poppers with pharmacist girlfriends, are
in heaven.
The expanse of new, outlandish content offered by The Burning
Crusade, refines, reproaches and nullifies everything that came
before it. Similarities to the original are in copious supply:
inns, barracks and towers share the same blueprints as their
predecessors, and quests follow the generic “kill 20 orcs,
collect 20 medallions” template.
But the many quests that lead toward reaching level 70 give
the player a reason to never have to mindlessly kill monsters
solely
for the purple experience points that pop out of their skulls.
Each of the seven new areas comes complete with more than 40
quests.
The tagline for the game is “You are not prepared,” but
maybe the cenobytes from Hellraiser said it best: “We have
such sights to show you.”
The original WoW was a milestone in online gaming, proof that
art direction and gameplay could trump realism and technical
prowess by immersing a vast player base into a heavily interactive
and imaginative realm. The Burning Crusade builds upon this theorem
and pushes the limit of fantasy landscaping – 50-story
mushrooms, insurmountable crags and floating islands are common
sights.
For those looking to get into the game or long-time players
who want to start over, the game also introduces two new races – the
noble draenei of the Alliance and the magic-thirsty blood elves
of the Horde – to the original selection.
Much of the deep content within The Burning Crusade is yet
to be implemented into the game, but it matters little, as even
the most hardcore of gamers are years away from its true endgame.
Expect to see another expansion in a few years, when more of
the game’s lore is ready to be revealed. |