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Wordplay: 'Scavenger'
'Scavenger' hunts for readers' love of relics
By Clarke Reader
creader3@mscd.edu
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Scavenger
by David Morrell
356 pages
Perseus Books Group/Vanguard Press
$24.95 |
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The idea of time capsules seems more a relic
of the ’50s
than something that concerns contemporary society.
At least, that’s until one cracks open the latest effort
from David Morrell, Scavenger, a thriller in which time
capsules play the backdrop for a deadly mind game that pushes
its participants
to the edge of reason.
The novel begins with Frank Balenger, the hero from Morrell’s
previous novel, Creepers, waking up in the hospital
after a hellish ordeal in an old hotel. The protagonist is on
his way to starting
a new life with Amanda Evert, the woman he rescued.
The plot picks up when the couple receives an invitation to
a lecture on the history of time capsules and upon attending
are
drugged and taken to different places.
Balenger wakes up alone
outside the city and begins a desperate search for Evert in a
twisted type of scavenger hunt. When it
seems every step he takes is being monitored and every clue he
finds is left on purpose, Balenger slowly starts to realize that
he is the pawn in a very dangerous game.
Evert’s situation
upon waking is much more dire. She and a group of strangers have
been stranded in the wilderness, with
no idea where they are. They have no food, water or means of
communicating with the outside world. All they have to guide
them toward escape is a disembodied voice that seems to know
all their secrets.
This voice turns out to be that of an anonymous man who refers
to himself only as the Game Master. The group has to use their
various talents and survive to find one of the most famous time
capsules in history: the Sepulcher of Worldly Desires.
The two plots intertwine nicely without venturing too far off
before checking in on the other. The action and suspense are
maintained throughout, and it is one of those rare books that
cannot be set down until the story is finished.
The novel also contains compelling commentary on video games,
since the Game Master is trying to create the ultimate video
game. For gamers and others who would like to see video games
given a little more respect, this book is worth the read.
For history buffs, the book boasts plenty of facts and relics.
With the exception of the Sepulcher of Worldly Desires, all the
other time capsules mentioned are real. As for the fictional
Sepulcher, Morrell uses the plot device to offer a twisted, yet
oddly familiar commentary on modern society and how it can be
eschewed.
The biggest problem with the book may be its opening sequences,
which pick up right where Creepers left off. The lack of a back
story may throw new readers for a loop. What’s more, some
of the secondary characters aren’t as fully developed as
they could be, but they still display a convincing amount of
realism.
For fans of history, video games or just good old-fashioned
thrillers, Scavenger is a hunt worth going on. |