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Gameplay: '300: March to Glory'
Hack and slash the road to glory
By Heather Embrey
hembrey@mscd.edu
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300: March to Glory
Platform: PSP
Publisher: Eidos
$24.99
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Appearing first as a graphic novel, then translated to a Hollywood
blockbuster and now finally available in game form, the release
of 300: March to Glory for Sony’s PSP system completes
the nerd trifecta of media.
For those unfamiliar with the material, the various iterations
of 300 tell the story of 300 Spartans who held off hordes
of invading Persians in 480 B.C.
The Spartans ultimately lost,
but
the valor demonstrated in holding off the enormous Persian army
inspired Greeks from all over to unite and take arms in battle,
possibly saving Greek civilization.
Two key, interrelated questions must be answered when any popular
franchise is made into a video game. First, is the game any good?
Second, does it do justice to the source material?
In 300: March to Glory, players take control of King Leonidas,
the self-appointed king of the Spartan army. Initially equipped
with a sword and shield, players will eventually acquire spears
and heavier armor. The majority of the game is a generic hack-and-slash
through innumerable Persian troops, gaining experience points
on the way. These points increase the character’s power
and can be used to purchase weapons of mass destruction.
The action in the game is ultimately mediocre, and the game
becomes extremely repetitive quickly. Poor design decisions attempt
to
break up the monotony but only succeed in making things worse.
For example, several times throughout the game it’s necessary
to form a phalanx, a historical military formation usually composed
of heavy infantry armed with spears. Unlike the true phalanx,
the formations are set in a line and as a result characters sustain
more injury than in a normal fomation. Just as bad, this new
line of defense slows down the gameplay considerably, leaving
the player frustrated and impatient.
Another example is the stealth mode, which allows the Spartans
to sneak up on enemies and get them from behind. The only problem
is that sometimes they fall out of the player’s line of
sight and end up turning the tables. The stealth mode can work
when characters are backed up against walls or on ledges, but
for the most part, it’s better to simply hack and/or slash
all the way to the end.
The game falls flat as a game, and it doesn’t do much
to live up to the high standard set by the movie. The movie offered
a riveting, emotionally engaging tale of loyalty, patriotism
and courage in the face of overwhelming odds, brought to life
by breathtaking action sequences. The game offers a clunky, repetitive
and ultimately boring grind, crippled by poorly implemented game
mechanics.
Game developer Collision Studios prides themselves
on handheld wonders, but they failed to capture the movie’s
realistic battles and beautiful, computer-generated scenery enough
to keep anyone interested. |