< Volume 29, Issue 29 >

MetNews
Insight
Metrospective
audiofiles
Sport
Archives

Other Areas
About Us
Staff
Contact MetOnline
Job Application
(PDF File 665K)
Advertising Information
Place Classifieds

Departments
Office of Student Media
Met Report
Met Radio
Metrosphere
Student Handbook

Home > Metrospective

Gameplay: 'Lost Planet: Extreme Condition'
Appetizer for action, conspiracy
By Heather Embrey
hembrey@mscd.edu


Lost Planet: Extreme Condition
Platform: Xbox 360
Publisher: Capcom USA
$59.99

Imagine a world where humans struggle for survival as they invade a frozen alien planet while the indigenous monstrous beings wreak havoc over their existence.

Now imagine that you have an enormous plasma gun that can blast those creatures back to hell. This and more is possible in the third-person shooter Lost Planet: Extreme Condition on Xbox 360.

Launched on Jan. 12 by Capcom, some have praised Lost Planet as the next Halo, with a comparable dynamic and a similar lead character. That protagonist, Wayne Holden, exacts his vengeance wearing a biomechanical “vital suit” that includes hover ability and built-in laser scanners. The only substantial difference between the two monster competitors is Lost Planet’s third-person action.

Playing as Wayne, gamers make their way through the desolate world of E.D.N. III, a dreary landscape that echoes Hoth from The Empire Strikes Back. He challenges creatures and pitfalls on his hunt for the king of the monsters, Green Eye, hoping to avenge his father’s death. The self-proclaimed snow pirates, who also inhabit the planet, accompany him. The plot thickens as a conspiracy develops between Wayne, his deceased father, the pirates and a strange company called NEVEC.

The gameplay is typical of a third-person action shooter. The levels are long and come to a strong end with several boss fights. Weapons are plentiful and diverse, as Wayne can commandeer several handheld weapons such as plasma guns, machine guns and a rocket launcher. The launcher is especially handy in fights against Green Eye and other bosses.

Wayne’s mobility is restricted to the capabilities of the vital suit and can make for difficult gameplay. However, the suit has its own advantages, as it’s upgradeable and can house several different weapons for use on the creatures.

For a good exoskeleton-crunching time, this latest release by Capcom will capture most players in its web.

April 19, 2007

Download PDF | JPG

 

Copyright © 2007, Metropolitan State College of Denver.

The MetOnline is a student-produced online version of the weekly student-run The Metropolitan newspaper, both operating under the direction of Metropolitan State College of Denver Office of Student Media.

Each edition of the MetOnline has been designed with Web Standards, and ADA / Section 508 rules in mind. It is our hope that everyone finds each edition of the MetOnline accessible. If for any reason we have gone amiss trying to follow ADA / Section 508 rules, please send us an e-mail. We thank everyone who has provided us with feedback.

All rights reserved, The Metropolitan. For feedback and questions